Articles:Measuring Emotional Valence during Interactive Experiences: Boys at Video Game Play
From unthinkMedia
Contents |
What we know
- video games need to evoke some heightened level of emotional experience during play
- varying emotion profiles...designer goal.
- negative emotion during challenge
- positive emotional spike when the challenge is overcome
problem
- standard usability outcome measures such as time on task and number of errors will not be helpful in measuring enjoyment
- moment to moment measures are tough since the associated intrusiveness of think alouds.
- reflective measure lack the ability to give reliable and uncontaminated data.
- ethonography is a good alternative, however some facial expressions are too subtle to notice
- heart rate, skin conductance are limited as emotion measure. Mostly measure measure arousal.
- reading sometime take up to 6 seconds post-stimulus, causing poor temporal.
EMG
- Tiny sensors are placed over certain facial muscles and the minute changes in the electrical activity reflect changes in muscle tension that underlie changes in facial expressions.
- capable of measuring facial muscle activity to weakly evocative emotional stimuli even when no changes in facial displays have been observed with the FACS system
- influenced by mental effort and emotional valence
Placement
zygomaticus muscle EMG
- controls smiling
- found to be significantly greater during positive events
- positively associated with positive emotional stimuli and positive mood state
corrugator muscle EMG
- controls frowning
- significantly greater during negative events
- lowers the eyebrow and is involved in producing frowns
- varies inversely with the emotional valence of presented stimuli and reports of mood state
- mental effort
- perception of goal obsticles.
- tension
- frustration
Preping option
- Experienced players could be allowed to play the game and identify all the positive and negative aspects of the game
- experimenter behind a low wall
limitation
- limited to how positive or negative a viewer’s emotional state is (jpy, saddness)

