Articles:Role of Guidance, Reflection, and Interactivity in an Agent-based Multimedia Game
From unthinkMedia
Contents |
Question
To what extent do reflection, guidance, and interactivity within a multimedia program promote the learner’s meaning making?
Meaningful Learning
more likely to occur when:
- learners receive guidance (to help them select the appropriate material)
- engage in reflection and/or interactivity (to help them mentally organize and integrate the material).
less likely to occur when:
- learners engage in reflection and/or interactivity but without guidance (i.e., organizing and integrating without selecting).
Interactivity
Problem solving: Learner is asked to give an answer to a problem
Reflection Effect
Elaborative interrogation: Learner is asked to explain why an answer is correct
Feedback
Corrective feedback: Learner is told whether an answer is correct
Guidance Effect
Explanatory feedback: Program explains why an answer is correct
Result
- consistent with the cognitive model of multimedia learning
- students learn more deeply from guided discovery than pure discovery (Chall, 2000; Mayer, 2002, 2004; McKeough, Lupart, & Marini, 1995; Schauble, 1990; Singley & Anderson, 1989).
- benefits of guidance extend into the realm of computer games and simulations
Design Recomindations
- agent-based game designers should incorporate structured guidance rather than rely solely on pure discovery.
- promote students’ reflection via elaborative interrogation techniques for correct answers.
- "guidance and reflection produced substantial effect sizes under certain circumstances indicating that the effects have practical significance as well as statistical significance."

