Articles:Studying computer game learning experience through eye tracking

From unthinkMedia

This articles looks into a study that researches various research questions listed bellow through the use of eye tracking.

Research Question

  • Which strategies are used to learn a new computer game?
  • How does attention of participants change during game playing at different levels and different parts of the computer game?
  • What are the usability issues of the computer game played by participants?

Eye Movement Data

  • Fixations
  • Saccades

Answers

Strategies used to learn a computer game

  • trial and error
  • friends
  • insufficient use of documentation to reach information
  • nobody followed instructions given in the hints
  • "Therefore, it can be concluded that the use of documentation in a computer game does not guarantee the understanding of informa- tion given to the users."

Eye tracking measures of the computer game

  • highest values of fixation: contraptions area
  • lowest values of fixation: menus (nothing to do in the menu area to solve the contraptions except press the start button)

Usability issues of the computer game

  • participants explored the game in a free format, their natural experiences can give valuable clues about the usability characteristics of the game.
  • none of the participants complained about the lack of documentation