Articles:Studying computer game learning experience through eye tracking
From unthinkMedia
This articles looks into a study that researches various research questions listed bellow through the use of eye tracking.
Research Question
- Which strategies are used to learn a new computer game?
- How does attention of participants change during game playing at different levels and different parts of the computer game?
- What are the usability issues of the computer game played by participants?
Eye Movement Data
- Fixations
- Saccades
Answers
Strategies used to learn a computer game
- trial and error
- friends
- insufficient use of documentation to reach information
- nobody followed instructions given in the hints
- "Therefore, it can be concluded that the use of documentation in a computer game does not guarantee the understanding of informa- tion given to the users."
Eye tracking measures of the computer game
- highest values of fixation: contraptions area
- lowest values of fixation: menus (nothing to do in the menu area to solve the contraptions except press the start button)
Usability issues of the computer game
- participants explored the game in a free format, their natural experiences can give valuable clues about the usability characteristics of the game.
- none of the participants complained about the lack of documentation

