Game Review:Siftables

From unthinkMedia

Contents

Slide 1

[Video of daughter playing with blocks] This is my daughter a couple days ago. Much like my daughter, like most of us started our education something like this

She is in what Piaget calls her Sensory Motor stage Through these simple cubes she is learning

  • manipulate her surroundings
  • cause and effect
  • problem solving skills

Slide 2

[Image of pre-school] Children see these manipulative throughout their beginning stages of organized education, but slowly they start to disappear.


Slide 3

The philosopher John Locke, in 1693, made the statement that "dice and playthings, with letters on them to teach children the alphabet by playing"

Slide 4

Manipulatives are visual objects that help illustrate relationships and applications to abstract concepts.

However, as we go further in our studies our concept become even more abstract, and toy blocks just won't cut it! As the years passed the only thing that we piled where books

Slide 5

Siftables! GUI to TUI

Slide 6

"dice and playthings, with letters on them to teach children the alphabet by playing" "electronic playthings, with screens on them to teach anyone much more then the alphabet by playing"

In the couple minutes in that video they showed applications for mathematics, writing, and creating colors

Slide 7

Siftables are:

  • innovative
  • common sense
  • dynamic
  • tactile
  • kinesthetic
  • natural

Slide 8

Natural Physical interaction:

  • piling
  • grouping
  • sorting

Slide 8

Siftables can increase:

  • socialization though cooperative learning
  • engagement
  • motivation
  • self-confidence
  • creates a relaxed environment

Slide 9

How it works:

Siftables are cookie-sized computers!

small, self-contained input / display devices wirelessly link together to form an independent mini-network, or a control system for a PC

  • motion sensing (3-axis accelerometer)
  • neighbor detection (radio)
  • graphical display (OLED screens)
  • wireless communication (Bluetooth)
  • feedback (auditory, haptic)
  • flash memory

Slide 10

Not sure how they are marketing this, but:

Siftables is more then just a toy it has the opportunity to be a platform

Slide 11

"I wanted to build a new human-computer interface that would take advantage of our abilities to grasp objects, move them around and understand the spatial relationships between them... Many of these skills are underutilised." - Merrill, MIT Media Lab